home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2005 March
/
Gamestar_71_2005-03_dvd.iso
/
Dema
/
willofsteel_demo.exe
/
{app}
/
Data
/
scripts
/
init.pls
< prev
next >
Wrap
Text File
|
2004-10-23
|
2KB
|
79 lines
-----------------------------------------------------------
-- Global return value in loading/creation of new objects
-----------------------------------------------------------
Loading_RetVal = 0
------------------------------------------
---------- Init functions ----------------
---------- loading script ----------------
------------------------------------------
-- creating one object from object's table
function CreateObject (ObjectTable)
-- create it trough ClassFarm
local newobject = 0
newobject = P_CreateInstance(ObjectTable.CLSID, ObjectTable.Name, ObjectTable.OptionalID, ObjectTable.IsDescription, ObjectTable.Description)
if (newobject ~= nil) then
-- start setting properties
local prop = "prop_"
local index = 1;
local property = prop..index
while (ObjectTable[property] ~= nil) do
local property_name = ObjectTable[property][1]
local property_clsid = ObjectTable[property][2]
local property_val = ObjectTable[property][3]
-- test for vector
if type(property_val) == "table" then
local tb = property_val
local i=1;
while (i~=0) do
vecelem_name = tb[i];
if (vecelem_name == nil) then do break end
else
P_InsertObject(newobject, property_name, property_clsid, vecelem_name)
i = i+1;
end;
end;
else
-- set object's property
P_SetProperty(newobject, property_name, property_clsid, property_val)
end;
index = index +1
property = prop..index;
end;
end;
--return newobject;
-- set global return value
Loading_RetVal = newobject;
end;
function ModifyObject (ObjectTable)
end;
function CreateGUI (ObjectName)
-- create it trough ClassFarm
local newobject = 0
newobject = P_CreateInstance( 29, ObjectName, 0, 0)
-- set global return value
Loading_RetVal = newobject;
SETACTIVEGUI(newobject);
--return newobject;
return newobject;
end;